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PoSI Item Crafting
This is a guide to the special extended inventory items available to Persons of Some Importance. Most of these must be crafted from components which are expensive and sometimes difficult to obtain. The first section of the guide lists the items along with their components and effects; the second lists the best ways to acquire those components.
Affiliation[edit source]
Business. Pleasure.
(Note: You must choose between owning a Salon or an Orphanage; you cannot have both! However; you may have all the other affiliations at the same time, although only one can be equipped.)
A Salon[edit source]
(Persuasive +2, Bizarre +1, Respectable +2)
1 x Key to a Handsome Townhouse
A Member in Good Standing
Scandal 3
Renown: Bohemians 10
Renown: Society 10
Renown: The Church 5
Renown: Tomb-Colonies 5
5 x Favours: Bohemians
5 x Favours: Society
3 x Favours: Hell
3 x Favours: Revolutionaries
Connected: Benthic 3
Connected: Summerset 3
Connected: The Duchess 3
Connected: The Masters of the Bazaar 1
50 x Scrap of Incendiary Gossip
4 x Favour in High Places
2 x Cellar of Wine
2 x Personal Recommendation
5000 x Penny
An Orphanage[edit source]
(Watchful +1, Respectable +4)
1 x Bazaar Permit
1 x Legal Document
2 x Alluring Accomplice
4 x Grubby Urchin
2 x Winsome Dispossessed Orphan
11000 x Penny
Gang of Hoodlums[edit source]
(Shadowy +1, Dreaded +2)
Preparation:
10000 x Piece of Rostygold
Final Step:
5 x Favours: Criminals
8 x Use of Villains
Membership of God's Editors[edit source]
(Persuasive +1, Respectable +4)
Preparation:
1 x Favours: Bohemians
1 x Favours: The Church
2000 x Foxfire Candle Stub
OR you could substitute the above requirements with one of the following (you do not lose the copy):
Copy of your Allegorical Satire
Copy of your Epic Poetic Cycle
Copy of your Gothic Romance
Copy of your Patriotic Adventure
Copy of your Tragedy of Romance
Final Step:
Error creating thumbnail: File missing Newspaper[edit source]
(Persuasive +1, Watchful +1)
Preparation:
200 x Silk Scrap
- (This is the civilian's toll fee you pay each time you move to Doubt Street. Once you become a baron of the press, you can enter the area free of charge.)
1 x Favour in High Places
1 x Comprehensive Bribe
1 x Personal Recommendation
Final Steps (your choice of candidates for each department):
- Arts - Either one of:
- Letters - Either one of:
- Photography - Either one of:
1 x Educating Lyme
1 x Strong-Backed Labour
- Palace Insider - Either one of:
- Society Gossip - Either one of:
*(You do not lose these "ingredients" if you opt to use them!)
Publication Storyline:
(Note: Every time you wish to publish, a contraption is needed to start the printing presses. Though if you're content with owning a newspaper that never publishes anything, you won't need to sacrifice your contraptions!)
Renown-based Affiliations:[edit source]
The Great Game (Watchful +5, Shadowy +2)
- unlocked with
Renown: The Great Game 40
- unlocked with
Transport[edit source]
Lie back and enjoy the ride. ...Unless you're atop a velocipede. Then pedal like blazes!
Velocipede[edit source]
1 x Bazaar Permit
1 x Strong-Backed Labour
Clay Sedan Chair[edit source]
(Bizarre +2)
100 x Foxfire Candle Stub
1 x Bazaar Permit
7 x Strong-Backed Labour
Respectable Landau[edit source]
(Respectable +2)
OR you could substitute the above requirements with the following items:
3 x Favours: Society
1 x Favours: The Great Game
Renown: The Great Game 10
5 x Book of Hidden Bodies
Renown-based Vehicles[edit source]
Most Humbling Expression of Her Majesty's Esteem (Persuasive +8)
- unlocked with Renown: Society 40
Fate-Locked Vehicles[edit source]
A Heartwood Hearse (Persuasive +2, Respectable +3)
Obdurate Stallion (Dreaded +2)
Ratwork Velocipede (Shadowy +2, Dreaded +2, Respectable +2)
Semi-Automated Mary Lloyd (Dangerous+4, Bizarre +3)
Thoroughly Cowed Pony (Shadowy +6)
A Traitor's Carriage (Dangerous +3, Dreaded +1)
Home Comfort[edit source]
Bring bling to your home.
Formidable Basalt Gymnasium[edit source]
(Dangerous +3)
12 x Strong-Backed Labour
Voluminous Library[edit source]
(Watchful +3)
You can either fight for your distant relative's case of books in court:
Your legal case is a luck challenge. Every time you battle in court and lose, you lose 200 x Cryptic Clues.
200 x Cryptic Clue
5 x Legal Document
OR you could assemble an esoteric collection of your research from Embarking on a Voyage of Scientific Discovery 4:
250 x Page of Cryptopalaeontological Notes
250 x Page of Prelapsarian Archaeological Notes
250 x Page of Theosophistical Notes
Renown-based Home Comforts:[edit source]
The Very Teeth of St George! (Dangerous +4)
- unlocked with
Renown: The Church 25
- unlocked with
Oneiric Key (Shadowy+8)
- unlocked with
Renown: Bohemians 40
- unlocked with
Gleaming Buttons (Dangerous+8)
- unlocked with
Renown: Revolutionaries 40
- unlocked with
Beatific Stone (Persuasive+8)
- unlocked with
Renown: The Church 40
- unlocked with
Professions[edit source]
Players choosing the profession Midnighter will get the Shrine to Saint Joshua (Watchful +9, Shadowy +9, Dreaded +1, A Player of Chess +1).
Seasonal events[edit source]
A lot of fate-locked Home Comforts are available during some of the annual seasonal events, namely during Christmas and the Election. See the Home Comforts-page for a complete list.
Fate-locked stories[edit source]
The following fate-locked stories can also give Home Comforts as a reward:
Ship[edit source]
Your zee-faring vessel leads you to fascinating new lands and their unique stories. By the decree of the Masters, you may only own one ship, but you're able to sell one and buy another at any time.
The first steps are the same for each ship:
1 x Legal Document
1 x Bazaar Permit
1 x Personal Recommendation
1 x Cellar of Wine
1 x Volume of Collated Research
1 x Whirring Contraption
- Either one of:
2 x Strong-Backed Labour
1 x Strong-Backed Labour, and
Renown: The Docks 10
These are only required for your very first ship. Parting with a ship to buy a different one only incurrs the direct cost of the ship of your choice. The costs for each ship are listed beneath their names as follows:
Rusty Tramp Steamer[edit source]
100 x Relic of the Third City
Swift Zee-clipper[edit source]
Preparation:
3 x Favours: The Docks
1 x Favours: Society
1 x Legal Document
OR you could substitute the above requirements with the following item:
1 x Use of Villains
Final Step (This is a Dangerous challenge. If you lose, you spend 1 x Use of Villains.):
1 x Legal Document
12 x Use of Villains
Zubmarine[edit source]
(Bizarre +1)
Preparation:
Final Step:
20 x Strong-Backed Labour
7 x Bejewelled Lens
20 x Whirring Contraption
Majestic Pleasure Yacht[edit source]
(Respectable +2)
Preparation:
Final Step:
Nodule of Deep Amber x 5000 (unlocks the option)
This is a triple challenge. You must succeed at all the challenges to claim the yacht: Persuasive, Watchful, and luck. If you lose, you forfeit the following items:
1000 x Nodule of Deep Amber
1 x Cellar of Wine
1 x Favour in High Places
1 x Comprehensive Bribe
If you win, the yacht is yours but you must surrender the following items:
5 x Cellar of Wine
5 x Favour in High Places
5 x Comprehensive Bribe
Spouse[edit source]
Marriage bestows the Committed quality. You may only bond yourself to one spouse a time. You can divorce them as you please and wed another, but the divorce process is quite costly.
Celebrated Artist's Model[edit source]
(Watchful +1)
Preparation:
Step 1. A variety of ways to woo her. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 2 is an automatic success, all others have main stat challenges associated.):
1 x Strong-Backed Labour
2 x Night on the Town
1 x Night on the Town
1 x Personal Recommendation
1 x Whirring Contraption
Step 2. (Use one choice to progress!):
OR
Ruthless 5
2 x Use of Villains
OR
1 x Collection of Curiosities
1 x Ostentatious Diamond
10 x Sapphire
1000 x Nodule of Deep Amber
Step 3.
1 x Magnificent Diamond
50 x Bottle of Greyfields 1882
200 x Foxfire Candle Stub
Final Step:
1 x Comprehensive Bribe
1 x Cellar of Wine
Master Jewel Thief[edit source]
(Persuasive +1)
Preparation:
Step 1. A variety of ways to woo him. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 4 is an automatic success, all others have main stat challenges associated.):
1 x Favour in High Places
1 x Comprehensive Bribe
1 x Night on the Town
1 x Bejewelled Lens,
10 x Flawed Diamond,
1 x Venom-ruby
Step 2. (Use one choice to progress!):
OR
OR
1 x Legal Document
Step 3.
250 x Drop of Prisoner's Honey
170 x Foxfire Candle Stub
Final Step:
1 x Comprehensive Bribe
1 x Cellar of Wine
Fate-Locked Companions[edit source]
Boneless Consort (Bizarre +3)
Cultured Attaché (Watchful +1, Persuasive +1)
Cultured Attachée (Watchful +1, Persuasive +1)
Academic Intriguer (Dangerous +1, Shadowy +1)
Comfortable Intriguer (Dangerous +1, Shadowy +1)
Devout Intriguer (Dangerous +1, Shadowy +1)
Club[edit source]
You may only choose one club. After becoming a member, you shall be able to leave your current club and join the other club if you wish.
The Parthenaeum[edit source]
(Persuasive +1, Respectable +4)
The Young Stags' Club[edit source]
(Shadowy +1, Dreaded +2, Bizarre +2)
The Clay Tailor Club[edit source]
(Persuasive +1, Bizarre +4)
Base requirements for any option:
Then you can either gather these resources:
3 x Reprehensible Lizard
30 x Ostentatious Diamond
1 x Puzzle-Damask Scrap
OR you could substitute the above requirements if you have any of the following items:
A Cured Jillyfleur Cloak
Committed Impersonator
Moderately Co-operative Clothes Colony
Tatterskin Shawl
The Bloodied Travelling-Coat of Mr Cups
Tuneful Hat
Sophia's[edit source]
(Dangerous +1, Dreaded +4)
OR
3 x Personal Recommendation
3 x Ancient Hunting Rifle
3 x F.F. Gebrandt's Tincture of Vigour
100 x Silk Scrap
Lodgings[edit source]
The 4-card Premises at the Bazaar lodgings has two options for purchase: spending tons of grindable items at Penstock's Land Agency or using certain cards which also give some items in addition to the key.
A guest room at the Brass Embassy[edit source]
1250 x Brilliant Soul (Penstock's Land Agency)
OR (Buy a Brass Embassy Guest Room from your Infernal friends)
500 x Brilliant Soul
100 x Muscaria Brandy
1 x Brass Ring
Renown: Hell 20
An Intimate of Devils 1
- GIVES
1 x Uncanny Incunabulum,
5 x Aeolian Scream
A Room at the Royal Bethlehem Hotel[edit source]
40,000 x Drop of Prisoner's Honey (Penstock's Land Agency)
OR (Buy a permanent reservation at the Royal Bethlehem Hotel, requires Nightmares 5)
50 x Antique Mystery
- GIVES
2 x Stolen Kiss,
1 x Blackmail Material,
1 x Cellar of Wine
Premises at the Bazaar[edit source]
80,000 x Whispered Hint (Penstock's Land Agency)
OR (Your just due, requires being a PoSI)
50 x Bazaar Permit
- GIVES
1 x Uncanny Incunabulum and
5 x Bottle of Muscaria Brandy)
Components[edit source]
Searching out a Missing Woman (SoaMW), Doing Business in Wilmot's End (DBiWE) and Fighting a War of Assassins (FaWoA) are grindable storylines that take 11 actions to produce 1 CP of Dramatic Tension, assuming no failures. For DBiWE and SoaMW, you can instead take 1 Legal Document or 2 Whirring Contraptions, respectively.
For DBiWe and SoaMW, if you get to the end of the cycle and have Dramatic Tension 1 (if you forget, you can also go do one of the other grinds to get the Dramatic Tension before cashing out), you can cash in to get various items.
For FaWoA, once you get to Dramatic Tension 2 (3 CP), you may choose to cash in and get items from The Treasures of War.
There is no point in raising Dramatic Tension beyond whatever you need, as cashing out with any option that takes Dramatic Tension resets all of it. Also, it doesn't matter where the tension is from. This means you can use FaWoA for grinding Dramatic Tension, and cash it in with a different storyline. Handy if you have some skills you're better in than others, since the storylines use different skills.
The cost of acquiring these components varies. Items are reasonable ($) to obtain if they can be upgraded along their category line, if their components' value is close to their sell price or if the can be reliably grinded at about 1 Echo/action. Expensive ($$$) Items do not have a reliable source and are, well, expensive to craft. Medium ($$) means that while grinding is still cheaper than crafting, it must be done rather inefficiently at less then 0.5 Echo/action. The sell prices of these items are pretty arbitrary but this classification gives a hint at what to pick or hold onto if there are choices available (cf. weekly rewards and the rainbow options)
Components[edit source]
Note: A Rainbow of Offerings provide several one-time sources for components. See that page for more info.
- ↑ with no access to Labgrind
- ↑ 2.0 2.1 The amount of actions and actual time one needs to spend to aquire the neccessary 75 CP of Talk of the Town to cash in here depends on how you play the parties and, of course, how often you actually draw
A Polite Invitation.
- real time optimized: 18 CP/party using 10 actions -> 4.16 parties/reward -> 41.66 actions/reward
- actions optimized: 14 CP/party using 6 actions -> 5.36 parties/reward -> 32.14 actions/reward
Special grinds[edit source]
Sealgrind[edit source]
- Go to zee, raise Troubled Waters to 10,get a plated seal (1 seal / ~20 actions)
- Breed a Hound of Heaven (1 hound / 22 actions and 1 seal)
- Sell the hound to the bishop (3 cellars of wine / 1 action and 1 hound)
- Sell the hound to the cops (3 favours in high places / 1 action and 1 hound)
Also gives some extra favours, and some other things. Works out to around 15 actions / item.
Labgrind[edit source]
(requires access to Bone Market, Lab, and Viric Jungle)
- In your lab, get Surveys of the Neath's Bones (25 surveys/7 actions)
- In the Bone Market, sell Surveys to get Final Breaths (10 breaths/1 action and 5 surveys)
- In the Viric Jungle, sell Breaths to get a Comprehesive Bribe (1 Bribe / 1 Action and 20 Breaths)
A large part of the cost is getting to/from the Viric Jungle. If getting infinite bribes, ideally 1 bribe / 7.8 actions. If getting only one, 1 bribe / 11.6 actions.
If you haven't upgraded your instruments to 6, you may alternatively gain Surveys with a Newspaper (See Publishing a Newspaper (Guide)